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Filled in Turn Card Example

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Party Name:
Your Name:
Email Address:
Party#
Game#
Account#

Turn Card


Special
codes:
Order# 1 Order# 2
Order# 3 Order# 4
Order# 5 Order# 6
Order# 7 Order# 8
Order# 9 Order# 10
Order# 11 Order# 12
Order# 13 Order# 14
Order# 15
Chat List


Explanations

You type the name of your party here.
You type your name here.
You type your party number here. It is the 4 digit number in the range 1001-2000.
Please ignore the special codes section.
This 1st order, B 99 26 159, specifies that every party member(99) should attempt to (B)uy Helmets(159) from the armourer, shop number 26.
This 2nd order, B 95 27 151, specifies that all our party's fighters(95) should attempt to (B)uy Leather Armour(151) from another armourer, shop number 27.
Order number 3, B 1 23 104, orders character 1 to try to (B)uy a Long Sword(104) at the Weapon Smiths, shop number 23.
Order number 4, B 2 24 120, orders character 2 to try to (B)uy a Battle Axe(120) from a Weapon Smith, shop number 24.
Order number 5, B 3 24 118, orders character 3 to try and (B)uy a Sling(118) from the same Weapon Smith (shop number 24) as in order 4.
Order number 6, P 0, commands your priest to (P)erform a religious ceremony to all the gods(0).
Order number 7, W 32, orders your best thief to try and (W)ait and rob shop number 32.
Order number 8, CP 99 0, sets all characters(99) (C)ombat (P)references to melee(0).
Order number 9, CP 3 1, sets character 3's (C)ombat (P)reference to missile(1) (so, in combat, he'll use the sling he's just bought).
Order number 10, A 180 3, sets the party's (A)ttitude hostile(3) to all monsters(180).
Order number 11, K 3636, sets the party so that is (K)eeping a look out for monster group number 3636.
Order number 12, M 11, tells the party to (M)ove north(1) then north(1) again. (This was the last known location of monster number 3636)
Order number 13, T 3636, tells the party to attempt to (T)rack monster number 3636.
Order number 14, E 3636, tells the party to (E)ngage monster number 3636 in combat if it is in the same location as them.
Finally order number 15, L 35, tells the party to (L)ocate and move towards settlement number 35.
This adds (or if already on removes) words from your chat list. Every time you meet a shopkeeper or friendly humanoid monster, your chatlist is checked against what they know, and you may receive information based on the word recognised.