Phoenix Nexus
Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Flagship#128 Article
Resources
History
Calendar
Wallpapers
IRC and player sites
SubSpace Static Archive
213
Previous Years
Intergalactic News
Issue 12
Issue 11
Issue 10
Issue 9
Older Issues
 
FAQ



These questions are often asked by players completely new to the game.



Who am I?
Where am I?
When is the game set?
Where do I start?
Tell me about my ship
Where can I go?
When do I start paying?
What can I fight and where?
How do I get more ships?
How do I create my own empire?


pic

Who am I?

You are in control of a ship. You are a training position labeled TRN and are not yet part of an affiliation. An affiliation is a faction within the Peripheries. This faction may be human or may be an alien species. You will get the option to join an affiliation after you have looked at the choices available to you. You can do some training missions to get used to the game or if you are a returning player you can skip this stage and join an affiliation straight away.


Top


pic

Where am I?

pic

You start the game landed on a planet in the Agripeta system in the Halo star cluster (called a Periphery). The Halo Periphery is geared towards new players. The larger factions keep out, giving you the opportunity to learn the game in relatively safety. Faster than light travel is possible, i.e. ships can move between stars using engines known as jump drives. They move the ship directly from the region of space close to one star to the region of space close to the destination star. There is a network of roots that forms the map of the stars.


Top
pic

When is the Game Set?

The setting is a few hundred years from now. Humanity has fractured into various groups and has encountered alien races. Each species of alien has its unique history and while some have interacted with others for hundreds of years, humans generally have not had dealings with aliens for more than a few decades.


Top
pic

Where do I Start?

As well as training missions that will take you through the Halo Periphery, you can issue orders for your ship in order to get a feel for the game. It is best to start simply by getting used to doing simple orders. Use the ‘move to planet orbit’ in order to move your ship from its current location to that of another planet. ‘Scan planet’ order can be used to get maps. Scans of planets can only be done from orbit. You can issue ‘detailed scan’ in order to look more closely at other positions (ships, starbases etc) that you have detected during your journeys. Do not leave the Halo Periphery unless you know where you are going. It is a hostile universe so jumping into the wrong system could prove disastrous. Another top tip is to contact other players by a simple 'hi' in the recruitment forum. Simply writing to anyone and everyone can often pay dividends. The game is a very social one so knowing players is often half the fun.


Top
pic

Tell Me About My Ship.

You start the game with a choice of three ships, courier, surveyor and hauler. They are effectively the 1.1 litre engine of the Phoenix universe. They are good ships to get you going. You will have the opportunity to get all three by completing missions. They are fairly small, having only 50 hulls. By way of comparison most human ships are approximately 100 hulls although often the purpose of the ship defines the size. The hull strength determines the damage that a hull can withstand so the size multiplied by the hull strength determines the maximum damage a ship can withstand. Your ship has a number of installed items that determine its capabilities. You can find out about many items by looking in the game data available in the menu.


Top
pic

Where Can I Go?

Anywhere you know about. A better question however is where should I go. The answer to this should be determined with some conversions between yourself and the rest of your affiliation. Charging off in a random direction is likely to end in destruction. There are maps of the peripheries out there and some even label which affiliation claims domain of which system. This can be very helpful. If you want to sell your initial cargo, it is best to do so to your own affiliation or to one of its allies. This is just starting advice and once you know the game better you will know where to trade and with whom.Your affiliation may also have some survey work lined up. There is never a shortage of worlds to check over.


Top
pic

When do I Start Paying?

You can play the game for free as long as you never perform special actions, surface explorations and want to run positions other than ships and ground parties. While you do not have a political position, each position that you own has its own stellars (money) rather than a central account. KJC’s advice is to learn the game a little better, do some trading or scanning then, if you want to go further, set up a political account.


Top
pic

What can I Fight and Where?

To begin with it is best to avoid trouble as your starting ships are simply not up to it. You could try a bit of Privateering against Halo Tramp Haulers as these are controlled by the game. If you are serious about getting into trouble, you shouldn't be needing to read this FAQ!


Top
pic

How do I Get More Ships?

There are number of ways of getting more ships. The standard routes are Create Political Position and beg your affiliation. The simplest one is to start a political position using the Create Political Position order in the editor or follow the Create Political Mission (note that this means that you will become a paying customer). Using the order automatically generates 5 more ships for you. They are a mixture of explorers, cruisers and freighters. The second method is to beg your affiliation for more ships. This will largely depend on how well you get on with your affiliation. It is often the case that they have a few spare ships laying around that they could transfer.


Top
pic

How do I Create my Own Empire?

While a frequently asked question, it is quite an advanced one and requires good understanding of the game. Yes it can be done, this said, most players that initially want to go down this road often end up controlling an already established affiliation.There are two methods of carving a niche for yourself in the Peripheries. The first method is to create your own affiliation from scratch while the second is to take over where somebody else left off.

Creating your own affiliation can be achieved by leaving an affiliation and taking all your assets with you providing you have 1 million stellars in your political account. Once you are independent, you issue a special action declaring your new affiliation, i.e. giving it a name and a three-letter acronym. An example would be Periphery Defence Force (PDF). The Game Master will then put this data into the game and promote your political to a Periphery Director.

Alternatively should you bump into a faction within the game that are not represented by an affiliation, you can leave your affiliation and use a special action to become the representatives of the faction you have found. For example, a player finds an isolated world populated by a technologically advanced group of humans that apparently ended up there some decades ago by accident. The player issues a special action and declares that he will represent these people in the game from this point onwards. Note that there are often consequences to these sorts of actions.

As stated above, more commonly a player can take over an established affiliation. From time to time the real world interferes with the game and players have to leave. As a consequence a small faction such as either of the ones mentioned above becomes uncontrolled. Presuming that you know of this (through rumours, talking with players etc), you can ask to take over the affiliation. All assets will be transferred to your control.


Top


 
News
Subspace Static - Star Date 213.20.5

***** Inter Galactic News *****

*** Fleet Engagement ***

It appears as if elements of the DTR fleet has sortied from their headquarters this week, with scattered reports of battles coming in from several locations around the rapidly shrinking Detinus Republic.

The first battle was reported in the Faery system, where a DTR force engaged and destroyed 36 Empire fleet support freighters.

 
Subspace Static - Star Date 213.16.2

***** Inter Galactic News *****


*** News Of FUN Explodes On Your Monitor Like Ships Hit By Anti-Matter ***


We have received the following news bulletin from the Flagritz Universal News Network. We have abbreviated the battle report somewhat. We fully expect to lose interns over this abbreviation. But frankly we don’t care. We have too many interns.


The game of Cat and Mouse between the CNF and FLZ forces came to a bit of an end this week when a major CNF fleet jumped in meeting a FLZ holding force. While outnumbered 9 to 1 and almost half the FLZ force being unharmed some of the Empire of the Race warships still jumped out after the second day of combat.

 
Subspace Static - Star Date ~uncertain~

***** Inter Galactic News *****

*** News From The FUN ***

The Flagritz Universal News service has provided some m ore details of ongoing FLZ operations across known space:


4 MRC ships that have been seen around Coreward have attacked and destroyed a ship from the Peace and Trade faction. The Party For War send warships but they missed the MRC ships as they ran away from something that could fire back. A system by system hunt was then started in which two of the ships were found and one destroyed while the Empire of the Race understands that the other was destroyed running away

CNF Forces attack two transports of the Party for Peace and Trade Faction but gets a shock as one of the ships has Warships in the Quad hunting PIRates
Location:
Daggern (263) - {Alpha,10}

 
Subspace Static - Star Date 213.16.2

***** Inter Galactic News *****

*** Flagritz Games Invitational Turns Out To Be Slightly Disappointing For Guests Who Find Themselves Torn To Bloody Shreds ***

Special Action/Celeste/Flagritz Sponsored Games/213.15
The FLZ sponsor games to celebrate their recent victories over inferior species. The death games in which many officers taken prisoners fight to the death prove very popular. Of course the prisoners are pumped up on drugs making them aggressive. Their slurred actions make for some top comedy.
This sees a boost in short term trade demand

 
Subspace Static - Star Date 213.14.5

***** Inter Galactic News *****


*** Havoc ***

The Dewiek have unleashed their full fury this week against the DTR, as the somewhat cold war that has existed since the Dewiek abducted some tens of thousands of DTR troops, transformed into a very hot war.

The initial combat occurred when Dewiek forces entered orbit of the major DTR Starbase Trinidad in order to capture the two orbital platforms, presumably as a precursor to a major assault.

 
Subspace Static - Star Date 213.13.2

***** Inter Sensational Galactic Astonishing 36DD News *****


*** Guest Editor ***

The bean counters have invaded the SSS offices this week with growing concerns about the journalistic slush fund and some mumbo-jumbo regarding falling advertising revenue.

As such we have been obliged to welcome Big Bill Tabloid as our guest editor for this week, as we seek to boost readership and increase the stellar income.

 
Subspace Static - Star Date 213.12.1

***** Inter Galactic News *****

*** Ulian News ***

Ulian ground forces are understood to have engaged a sizeable pirate named Fessin Fir'tin in the Hittite system.

There are not understood to be many pirates defending the facility, and the Ulians are making good progress towards capturing it.

The operator of the pirate outpost remains unknown, it could be a mothballed facility that used to belong to the dread Pirate Morgan, or perhaps it belongs to a more recent pirate.


 
Subspace Static - Star Date 213.11.1

***** Inter Galactic News *****


*** Ulians On The March ***

Brave and glorious forces of the Ulian Stellar Nation have thrown themselves into action across the Storm system this week as their glorious generals lead from the front and strike down the forces of the unclean Krell.

A small USN yacht has been captured by pirate Large in the outer reaches of the system.

 
Subspace Static - Star Date 213.10.1

***** Inter Galactic News *****


*** News Flash: Assassination? ***

Reports are reaching our news-room that the Dewiek have assassinated a high-ranking Detinus Republic official. More news as we receive it.


*** Aquarius ***

The Empire war machine has continued marching on this week, with their massive ground force of around a quarter million troops rolling into the DTR held system of Aquarius.

After a very short battle, the small DTR outpost that claimed the system fell to the EMP troopers, and with it the system claim.

The DTR now appear to be in full retreat.


 
Subspace Static - Star Date 213.9.1

***** Inter Galactic News *****


*** Ulian News ***

Spurred on by unflattering reports in the news media last week, the Ulian nation have redoubled their efforts against the Krell base Carthage in Storm.

After a couple of drops of 1000-odd troops, and 800-odd light tanks, the battle began to look more favourable. The Ulians have extended their brutal alien thanks to the salesmen of GCE Anthe, for making this assault possible. In consequence, the award of the Ulian star cluster (third class) has been awarded to the being known as Jeremiah Phillips.

 

Copyright © 2007-2013 Skeletal Software Ltd. - All rights reserved.