Star Systems
(this is technical information and
should only be read for interest. Knowing this is certainly not needed
to play
the
game)
Many stars are surrounded by an exotic subspace field.
This extends out from the star in the plane of the ecliptic and encompasses
the vast majority of the planets. Technology has been able
to tap into this field and use it in order to move faster than the speed
of light across the system. This allows journeys that would take weeks
or even months through traditional reaction drives to be completed in a
matter of hours and days. These drives use the theory of Inverse Spatial
Resonance (ISR).
Movement consists of projecting a field around the vessel
and then adjusting the potential and resonance so that it matches that
of a region of similar spatial resonance. Complicated subspace mechanics
are used which eliminate the distance factor - i.e. distance becomes
zero and the ship effectively jumps through space. Using a series of these
micro jumps allows a ship to move through a system along regions of iso-linear
fields.
Moving within an iso-linear field is not much use in itself,
a ship also needs to move across these fields into regions of differing
potential (closer and further away from a star). This can also be achieved
through the use of the ISR drive.
Maps
As ships do not move through conventional space,
producing maps based on conventional space is a bit pointless. Maps are
therefore drawn as a series of concentric circles with each circle representing
a different region of potential. Even systems that do not have a star
still have variance within the field and can therefore be shown in the
same manner. These maps, like real-world maps of underground metro systems
are not based on Cartesian co-ordinates or distance, simply relative location.
Therefore a system map for a dwarf star will be divided in the same manner
as one
for a giant star and even a binary system.

The numbers represent the regions of iso-linear fields. These
are more commonly termed orbitals. They are also split into four quadrants.
Together these give the series of 60 specific orbital quadrants; 15 orbital
distances in each quadrant. In the above diagram it can be seen that some
of orbitals such as 1, 2 and 3 are actually separated and at some points
further away from the stars than orbitals 7, 8 and 9. This explains why some
stars have planets in low orbital quadrants that are actually at a lower
temperature than ones in a higher orbital quadrant, e.g. a system could have
a desert world in Orbital Quadrant (OQ) Beta 7 but an ice world in OQ Alpha
2.
The Skye system is a binary system. The map for it however
does not appear to be any different from the rest. This makes navigation
around a system very easy, it has however led to some strange planets.
Travel Between Stars
Moving from one star system to another uses exactly the same
mechanics, just on a much bigger scale. The ship used formulas unique to
each star in order to create an ISR field around the ship that eliminates
the distance factor. This pushes the ship through subspace and the ship appears
in the destination system in the resonating location. As the resonance has
to overcome the background noise of the current system, the jump to a new
star system is normally only possible in the outer edges of a system. The
standard orbital quadrant is ring 10.